A452 computing validating web forms
Pupils will be able to understand and explain the role of computer components and will have an opportunity to look inside a CPU.
Pupils will also understand why a computer needs software and will understand different network topologies.
Pupils will create two games – ‘Pong’, a basic game which uses basic Scratch skills, and ‘Angry Birds’, which uses advanced skills.
Pupils are given an opportunity to link learning from Project A (IF statements, loops and pseudo-codes) into Project B.
Computer Safety Pupils complete a series of assessed tasks throughout this unit.
These tasks are completed both during lessons and during home learning activities.
Pupils will use Flowol to create flowcharts for mimics and will gain a deeper understanding how ICT controls these devices.
Project B is Scratch Programming, where pupils will be creating their own programs.
At Isleworth & Syon, we aim to give pupils the skills and understanding needed to use technology effectively, every day and in the world of work ahead.A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.Computer Programming Pupils are assessed on their ability to work with algorithms, produce flowcharts and create pseudo-code for their own programs.Pupils are assessed on the final program that they create.
Pupils will learn about sensors and how sensors link to control.